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Since I was born I design games and build levels: furious ball circuits, giant twister computer assisted, "combat route" and "treasure hunting" in nature...

 

Self-taught, I then created levels for many games: Super Mario World, F-Zero, Quake 2, Dance Dance Revolution, UltraStar, Trackmania, and many others ... I even created a site with an online community sharing levels created for Super Smash Bros. Brawl.

 

At 23 years old, I gratuated from ISART Digital School in Game Design and I'm especially laureate of Hits Playtime contest with Reburst! Project leader three years in a row, I've been able to manage my teams to create 1 boardgame and 2 video games, which are innovative, quality and realistic projects.

 

Co-author and co-producer of Wondershot I know how to conduct a project from scratch to marketing on all modern platforms: PS4, Xbox One, Wii U.

 

Now?

I'm seeking to gain experience in Level & Game Design, but also to improve my knowledge of ergonomics, project management, and user experience design.

 

Let's work!

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